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AI Insights · Timothy · April 2024

Top 5 Educational Games in Guatemala Q1 2024

Discover the performance trends of the top 5 educational games in Guatemala for Q1 2024, based on data from Sensor Tower.

Top 5 Educational Games in Guatemala Q1 2024

In the first quarter of 2024, Guatemala saw interesting trends in the performance of its top educational games on a unified platform. Here’s a detailed look at the weekly downloads, revenue, and active user metrics for the top 5 educational games.

Toca Boca World from Toca Boca started the quarter strong with weekly downloads at 7.7K and revenue of approximately $1.1K in the first week of January. However, both metrics showed a downward trend mid-quarter, with downloads dipping to around 3.3K and revenue falling to about $434 by early March. The app saw a slight resurgence towards the end of March, with downloads climbing back to 4.9K and revenue reaching $680. Active users mirrored these trends, starting at 58.9K, experiencing a dip mid-quarter, and then rising back to 54.8K by the end of March.

Cube Cipher - Cube Solver by DOSA Apps had a modest performance. Weekly downloads fluctuated, starting at 575 and dropping to 224 by late January, before picking up again to reach 532 by the end of March. Revenue remained relatively stable, averaging around $35 per week, with a slight dip to $28 mid-March. Active users saw a gradual increase, starting at 3.1K in early January and reaching 3.3K by the end of the quarter.

World of Peppa Pig: Kids Games from Find Your Fun experienced a varied quarter. Weekly downloads began at 2.3K in early January, peaking at 2.9K by the end of January, and then sharply declining to 597 by the end of March. Revenue showed a similar trend, starting at $64, peaking at $121 in mid-March, and ending the quarter at $90. Active users started strong at 6.3K, peaking at 8.1K by late January, but then gradually decreased to 4.8K by the end of March.

Baby Panda World : Kids Games by BabyBus saw consistent performance metrics. Weekly downloads started at 3.8K, dropped to a low of 1.4K in early March, and then slightly increased to 1.9K by the end of the quarter. Revenue showed significant fluctuations, starting at $31, peaking at $132 in early February, and ending at $87 by late March. Active users remained relatively stable, starting at 45.5K and ending the quarter at 41.6K.

Animal Jam by WildWorks had minimal activity in terms of downloads, with no significant figures throughout the quarter. Revenue remained low, averaging around $60 per week with a peak of $108 in mid-March.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2024